DevLog 2


This is the Second DevLog for ChronoDelver. What has been added since DevLog 1?

- More Enemies

- More Items (Now involving a potions inventory with interactability)

- More Rooms

- A new Player Ability (It will "stop" you in your tracks)

- Hierarchy system for items and Ability variables

What else needs to be done?

- Adding another Item to the Shop

- Adding a Starting tutorial

- Adding UI to inform the player about staffs 

- Adding another Level with different Art


Hope to see you at the Game Expo on the 23!

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