DevLog 2
We've made major progress in the development of the game.
We have created movement that fits into the mechanic as well as matching the player's view to the Server's view to allow for optimal mouse movement that doesn't desync from the server.
Title screen has cinematic camera movement to provide something entertaining to look at while waiting for your friends to hop on.
Map reaching a final state to ensure exciting gameplay while maintaining the integral game mechanic of staying airborne.
Player UI corresponding with the in game stats as well as the player's personal variables.
Something interesting about the Software engineering, we discovered that each player will create the other players before themselves inside the game. This created a problem in which a loop would search for themselves first, but they didn't exist yet, so that would crash the game. This was solved through multiple loops one after the other, since at that point the player would have created themselves in the game to then be found later.
We are still hard at work hammering out the mechanic as well as polishing interactions between the players and will have a more complete product in a few days!
Make sure to attend the Florida Polytechnic University Game Expo on April 23 to experience A.I.R. Borne yourself with some other gamers fighting for glory! (Don't forget to give us a good vote in the Itch.io Expo page b( ̄▽ ̄)d )
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